Environment Variables
Environment Variable Validation
Create-T3-App uses zod for environment variable validation at runtime and buildtime by providing additional files (scaffolded with generic environment variables for the chosen libraries):
📁 src/env
┣ 📄 server.mjs
┣ 📄 client.mjs
┣ 📄 schema.mjs
A z.object
is used as a schema, with each object key representing an environment variable and value representing a z
method for validation. Each time a new environment variable is needed, it must be added to both .env[.local/.production etc] as well as schema.mjs
.
Files
schema.mjs
This is the file that contains the Zod schemas, and by default, contains two exported schemas, serverSchema
and clientSchema
, as well as a clientEnv
object.
Server Schema
Specify your server-side environment variables schema here.
// src/env/schema.mjs
export const serverSchema = z.object({
// FOO: z.string(),
});
Client Schema
Specify your client-side environment variables schema here.
To expose them to the client, prefix them with NEXT_PUBLIC_
.
// src/env/schema.mjs
export const clientSchema = z.object({
// NEXT_PUBLIC_BAR: z.string(),
});
clientEnv Object
You can’t destruct process.env
as a regular object, so you have to do
it manually here. This is because Next.js evaluates this at build time,
and only used environment variables are included in the build.
// src/env/schema.mjs
export const clientEnv = {
// NEXT_PUBLIC_BAR: process.env.NEXT_PUBLIC_BAR,
};
server.mjs
This is the file that performs the validation on server-only environment variables (those which aren’t prefixed with NEXT_PUBLIC
), using the z.object
schema from schema.mjs
. It is imported into next.config.mjs
to use for buildtime validation. This file likely shouldn’t be modified unless you know what you’re doing.
client.mjs
Similar to server.mjs
, this file performs the validation on client-side environment variables (those which are prefixed with NEXT_PUBLIC
).
Add a new environment variable
To ensure your build never completes without the environment variables the project needs, you will need to add new environment variables in two locations:
.env
Added in the regular method of NAME=VALUE
schema.mjs
Added inside the clientSchema
or serverSchema
objects depending on if they are to be consumed client-side or in your backend, defining the type as a zod schema.
Example
I need to add a new environment variable to my project, with a name of POKEAPI_KEY
and a value of 1234ABCD
.
.env
file:
# .env
# ... any other variables that are already here
POKEAPI_KEY=1234ABCD
schema.mjs
file:
// src/env/schema.mjs
export const serverSchema = z.object({
// ... any other variables that are already here
POKEAPI_KEY: z.string(),
});
Now, schema validation will occur at runtime and build time to ensure the POKEAPI_KEY
is present in my environment variables.
Type-safe Environment Variables
To utilise the schema containing environment variables in your code editor, you should import { env }
from either /env/server.mjs
or /env/client.mjs
depending where they are being used. The env
object is a type-safe parsed result of the relevant schema, allowing for auto-completion of environment variables in your code editor.